Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The mountains of the Issaelfr are dangerous to cross on foot, and most menn must take great care when doing so to avoid plummeting to their death in hidden crevasses or sliding down steep and slippery embankments. The Alpine Rangers, however, have such skill at mountaineering that they can move almost as fast on treacherous mountains as they do on even ground.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Mountaineer |
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Advances to: | |
Cost: | 80 |
HP: | 64 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | Frost Elf Alpine Ranger |
Abilities: | leadership |
sword blade | 9 - 4 melee | ||
ice pick pierce | 10 - 3 melee | ||
ice pick impact | 10 - 3 melee | ||
bow pierce | 11 - 4 ranged |
Resistances: | |
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blade | 0% |
pierce | 10% |
impact | 0% |
fire | 0% |
cold | 30% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Continental | 3 | 20% |
Costeiro | 1 | 60% |
Costeiro | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 50% |
Forest | 2 | 50% |
Frozen | 2 | 50% |
Hills | 1 | 50% |
Impassable | 100 | 0% |
Mountains | 1 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 2 | 30% |
Swamp | 2 | 40% |
Unwalkable | 100 | 20% |